In this article, we will create a simple Number Guessing Game in Java. This game is simple yet helpful in setting the foundation for logic building in app development.
Project Overview: Number Guessing Game in Java
Project Name: | Number Guessing Game in Java |
Abstract: | It’s a GUI-based project used with the swing library to organize all the elements that work under the Number Guessing Game. |
Language Used: | Java |
IDE: | VS Code |
Java version (Recommended): | Java SE 18.0. 2.1 |
Database: | None |
Type: | Desktop Application |
Recommended for: | Beginners of Java |
Time to build: | 1-2 hour |
Features
- A secret number is generated in the range of 1 to 5
- If the player guesses the number on the first attempt, the score increases by 5.
- If guessed correctly on the second attempt then +2 otherwise +1.
- The current score, Highest Sore, and Number of Rounds played are displayed
Complete Code for Number Guessing Game in Java:
Create a folder for the project and a file with the name Game.java. Download the images for the project from here. Now, Create three files with the names current_score.txt, high_score.txt, and num_game.txt, and keep these files in the same folder. The folder structure should be something like this.
Now paste the below lines of code into the file Game.java to create Number Guessing Game in Java. Comments are provided for explanation.
import javax.swing.*; import java.awt.*; import javax.swing.border.EmptyBorder; import java.awt.event.*; import java.io.*; import java.util.Scanner; class Play extends JPanel { // Declaring the Game class for changing the scene final Game game; RandomNumber randomNumber = new RandomNumber(); ScoringSystem scoringSystem = new ScoringSystem(); ScoreFiles scoreFiles = new ScoreFiles(); public Play(Game game){ this.game = game; // Layout to be used in this panel BoxLayout boxlayout = new BoxLayout(this, BoxLayout.Y_AXIS); this.setLayout(boxlayout); createGUI(); } void createGUI() { // Declare the variables needed JLabel playScore, gameText, mysteryNumber, statusImage; JButton continueButton, enterButton; JTextField inputText; JPanel gridPanel; int random = randomNumber.generateNumber(); // Setting up and Display the Score in the Current Game playScore = new JLabel("Score: " + scoreFiles.intScore("current_score.txt") + " Games: " + scoreFiles.intScore("num_game.txt")); playScore.setFont(new Font("MV Boli", Font.BOLD, 24)); playScore.setForeground(new Color(253,233,180)); playScore.setBorder(new EmptyBorder(20,0,0,0)); playScore.setAlignmentX(CENTER_ALIGNMENT); add(playScore); gameText = new JLabel("Guess the Number"); gameText.setForeground(new Color(253,233,180)); gameText.setFont(new Font("Ink Free", Font.BOLD, 30)); gameText.setBorder(new EmptyBorder(30,0,0,0)); gameText.setAlignmentX(CENTER_ALIGNMENT); add(gameText); JLabel gameText2 = new JLabel("between 1 and 5"); gameText2.setForeground(new Color(253,233,180)); gameText2.setFont(new Font("Ink Free", Font.BOLD, 30)); gameText2.setBorder(new EmptyBorder(5,0,0,0)); gameText2.setAlignmentX(CENTER_ALIGNMENT); add(gameText2); mysteryNumber = new JLabel("?"); mysteryNumber.setIcon(new ImageIcon("mystery_square.png")); mysteryNumber.setHorizontalTextPosition(JLabel.CENTER); mysteryNumber.setFont(new Font("MV Boli", Font.BOLD, 100)); mysteryNumber.setForeground(new Color(0X62355F)); mysteryNumber.setAlignmentX(CENTER_ALIGNMENT); add(mysteryNumber); statusImage = new JLabel("Input a number"); statusImage.setForeground(new Color(253,233,180)); statusImage.setFont(new Font("MV Boli", Font.BOLD, 30)); statusImage.setAlignmentX(CENTER_ALIGNMENT); statusImage.setBorder(BorderFactory.createEmptyBorder(-10, 0, 15, 0)); add(statusImage); gridPanel = new JPanel(); gridPanel.setMaximumSize(new Dimension(260, 50)); gridPanel.setBorder(BorderFactory.createEmptyBorder(0, 10, 0, 0)); gridPanel.setLayout(new GridLayout(0, 2)); gridPanel.setOpaque(false); inputText = new JTextField(); inputText.setBorder(javax.swing.BorderFactory.createEmptyBorder()); inputText.setBackground(new Color(253,233,180)); inputText.setForeground(new Color(0X62355F)); inputText.setHorizontalAlignment(JTextField.CENTER); inputText.setFont(new Font("MV Boli", Font.BOLD, 28)); gridPanel.add(inputText); enterButton = new JButton("Enter"); enterButton.setForeground(new Color(0X62355F)); enterButton.setFont(new Font("MV Boli", Font.BOLD, 25)); enterButton.setBackground(new Color(253,233,170)); enterButton.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 0)); enterButton.setHorizontalAlignment(JTextField.CENTER); enterButton.setCursor(new Cursor(Cursor.HAND_CURSOR)); gridPanel.add(enterButton); add(gridPanel); continueButton = new JButton("Continue Playing?"); continueButton.setForeground(new Color(0X62355F)); continueButton.setBackground(new Color(253,233,180)); continueButton.setFont(new Font("MV Boli", Font.BOLD, 20)); continueButton.setPreferredSize(new Dimension(250, 50)); continueButton.setBorder(BorderFactory.createLineBorder(new Color(125, 95, 123), 3)); continueButton.setCursor(new Cursor(Cursor.HAND_CURSOR)); continueButton.setAlignmentX(CENTER_ALIGNMENT); continueGame(continueButton); add(continueButton); JButton backButton1 = new JButton("Back to Menu"); backButton1.setFont(new Font("MV Boli", Font.BOLD, 20)); backButton1.setForeground(new Color(0X62355F)); backButton1.setBackground(new Color(253,233,180)); backButton1.setPreferredSize(new Dimension(200, 50)); backButton1.setBorder(BorderFactory.createLineBorder(new Color(125, 95, 123), 3)); backButton1.setCursor(new Cursor(Cursor.HAND_CURSOR)); backButton1.setAlignmentX(CENTER_ALIGNMENT); linkMenu(backButton1); add(backButton1); // When user click the enter button enterButton.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { changeStatus(inputText, mysteryNumber, random, statusImage, gridPanel, continueButton, backButton1); } }); // When user hits the button key while inputting in text field inputText.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { changeStatus(inputText, mysteryNumber, random, statusImage, gridPanel, continueButton, backButton1); } }); } public void linkMenu(JButton jLabel){ jLabel.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { int dialogResult = JOptionPane.showConfirmDialog(null, "Want to Stop the Game?", "Are you Sure", JOptionPane.YES_NO_OPTION); if(dialogResult == 0) { // Insert the current score and number of games played to High Score when quiting the game scoreFiles.compareScore("high_score.txt", "current_score.txt", "num_game.txt"); game.showView(new Menu(game)); } } }); } // Method to continue a game public void continueGame(JButton jLabel){ jLabel.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { game.showView(new Play(game)); } }); } @Override protected void paintComponent(Graphics g) { g.drawImage(new ImageIcon("background.png").getImage(), 0, 0, null); } void changeStatus(JTextField input, JLabel mysterynum, int randnum, JLabel status, JPanel gridPanel, JButton contButton, JButton backButton){ if (String.valueOf(randnum).equals(input.getText())) { status.setText("Correct!"); status.setFont(new Font("MV Boli", Font.BOLD, 30)); status.setForeground(new Color(253,233,180)); status.setPreferredSize(new Dimension(200, 50)); mysterynum.setText(input.getText()); // Change the value of ? to the number gridPanel.setVisible(false); //Hide the Panel with the enter button and text field contButton.setVisible(true); // Set and Show the continue button (for playing again) scoringSystem.scoreAttempt(); scoreFiles.write("current_score.txt", scoreFiles.intScore("current_score.txt") + scoringSystem.getScore()); // Set how many games played continuously scoreFiles.write("num_game.txt", scoreFiles.intScore("num_game.txt") + 1); } else { try { // Convert the user input number (string) to int int textToInt = Integer.parseInt(input.getText()); // Comparing the user input to the random number if(textToInt > 5 || textToInt < 1) { // If the user input higher than 50 and lower than 1, executed this block of code status.setText("Out of Range"); status.setFont(new Font("MV Boli", Font.BOLD, 30)); status.setForeground(new Color(253,233,180)); status.setPreferredSize(new Dimension(200, 50)); } else if (textToInt > randnum ){ // If the user input higher than random number, executed this block of code status.setText("Too High!! Try Again"); status.setFont(new Font("MV Boli", Font.BOLD, 30)); status.setForeground(new Color(253,233,180)); status.setPreferredSize(new Dimension(200, 50)); } else if(textToInt < randnum){ // If the user input lower than random number, executed this block of code status.setText("Too Low!! Try Again"); status.setFont(new Font("MV Boli", Font.BOLD, 30)); status.setForeground(new Color(253,233,180)); status.setPreferredSize(new Dimension(200, 50)); } } catch (NumberFormatException ex) { status.setText("Enter a Number"); status.setFont(new Font("MV Boli", Font.BOLD, 30)); status.setForeground(new Color(253,233,180)); status.setPreferredSize(new Dimension(200, 50)); } } input.setText(""); scoringSystem.incrementAttempt(); } } class ScoringSystem { int score, attempts; public ScoringSystem() { this.attempts = 1; } public int getScore() { return score; } public int getAttempts() { return attempts; } public void scoreAttempt(){ if(this.attempts == 1) this.score += 5; else if(this.attempts == 2) this.score += 2; else this.score++; } public void incrementAttempt(){ this.attempts++; } } class ScoreFiles { public String showScore(String filename){ String score = "0"; try{ File text = new File(filename); Scanner scan = new Scanner(text); score = scan.nextLine(); } catch (FileNotFoundException e) { e.printStackTrace(); } return score; } public String showGames(String filename){ String attempt = "0"; try{ File text = new File(filename); Scanner scan = new Scanner(text); scan.nextLine(); attempt = scan.nextLine(); } catch (FileNotFoundException e) { e.printStackTrace(); } return attempt; } // Convert the showScore method to int public int intScore(String filename){ return Integer.parseInt(showScore(filename)); } // Convert the showsGames method to int public int intGames(String filename){ return Integer.parseInt(showGames(filename)); } // Used in current_score.txt and num_game.txt public void write(String filename, int score){ try{ FileWriter score_writer = new FileWriter(filename); score_writer.write(String.valueOf(score)); score_writer.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } // Overwrites the text file // Used in high_score.txt public void writeScoreAttempts(String filename, int score, int attemtps){ try{ FileWriter score_writer = new FileWriter(filename); score_writer.write(String.valueOf(score)); score_writer.write("\n"); score_writer.write(String.valueOf(attemtps)); score_writer.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } // Compare the score if it is a high score public void compareScore(String high_score, String current_score, String current_played_games){ if (intScore(high_score) < intScore(current_score)){ writeScoreAttempts(high_score, intScore(current_score), intScore(current_played_games)); } else if(intScore(high_score) == intScore(current_score)){ if (intGames(high_score) > intScore(current_played_games)){ writeScoreAttempts(high_score, intScore(current_score), intScore(current_played_games)); } } } } class RandomNumber { final int min = 1, max = 5; // Generate a Random Number between 1 and 5 public int generateNumber(){ return (int)Math.floor(Math.random()*(max-min+1)+min); } } class Menu extends JPanel { final Game game; ScoreFiles scoreFiles = new ScoreFiles(); public Menu(Game game){ this.game = game; BoxLayout boxlayout = new BoxLayout(this, BoxLayout.Y_AXIS); this.setLayout(boxlayout); createGUI(); } public void createGUI(){ JLabel logoImage, scoreLabel, scoreText, playButton; logoImage = new JLabel("Guess the Number", JLabel.CENTER); logoImage.setFont(new Font("MV Boli", Font.BOLD, 33)); logoImage.setForeground(new Color(253,233,180)); logoImage.setBorder(new EmptyBorder(100, 0, 0, 0)); logoImage.setAlignmentX(CENTER_ALIGNMENT); add(logoImage); scoreLabel = new JLabel("High Score", JLabel.CENTER); scoreLabel.setFont(new Font("Ink Free", Font.BOLD, 45)); scoreLabel.setForeground(new Color(253,233,180)); scoreLabel.setBorder(new EmptyBorder(85, 0, 0, 0)); scoreLabel.setAlignmentX(CENTER_ALIGNMENT); add(scoreLabel); scoreText = new JLabel(scoreFiles.showScore("high_score.txt") + " points for " + scoreFiles.showGames("high_score.txt") + " games"); scoreText.setFont(new Font("MV Boli", Font.BOLD, 18)); scoreText.setForeground(new Color(253,233,180)); scoreText.setBorder(new EmptyBorder(10,0,0,0)); scoreText.setAlignmentX(CENTER_ALIGNMENT); add(scoreText); playButton = new JLabel(new ImageIcon("start.png")); playButton.setBorder(new EmptyBorder(60, 0, 0, 0)); playButton.setCursor(new Cursor(Cursor.HAND_CURSOR)); playButton.setAlignmentX(CENTER_ALIGNMENT); linkPlay(playButton); add(playButton); } public void linkPlay(JLabel jLabel){ jLabel.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { // Set the data inside to zero scoreFiles.write("current_score.txt", 0); scoreFiles.write("num_game.txt", 0); game.showView(new Play(game)); } }); } // For changing the background of JPanel @Override protected void paintComponent(Graphics g) { g.drawImage(new ImageIcon("background.png").getImage(), 0, 0, null); } } class Game extends JFrame { JPanel viewPanel; public Game() { // Initialize the viewPanel the moment Game Class is called viewPanel = new JPanel(new BorderLayout()); // Setting up the Game this.setTitle("Guess the Number"); // Title this.setPreferredSize(new Dimension(350, 660)); // Dimension this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); // Close the Application when clicking x this.add(viewPanel, BorderLayout.CENTER); // Add the JPanel in this frame showView(new Menu(this)); this.setVisible(true); // To view the window this.pack(); // To size the components(button, img) optimally this.setResizable(false); // To avoid resizing the window this.setLocationRelativeTo(null); // To set the window in the center } public void showView(JPanel jPanel){ viewPanel.removeAll(); viewPanel.add(jPanel, BorderLayout.CENTER); viewPanel.revalidate(); viewPanel.repaint(); } } class Main { public static void main(String[] args) { new Game(); } }
Output for Number Guessing Game in Java:
Image Output:
Video Output:
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