Brick Breaker Game in Python

Brick Breaker Game in Python

Introduction

In this article, we will develop a Brick Breaker game in Python. We will use Pygame to develop this Brick Breaker game. Pygame is a set of Python modules used for writing video games. It includes computer graphics and sound libraries designed to be used with Python to develop games. Let’s get started!

Code for Brick Breaker Game in Python

Create a Python file and save it as brickbreaker.py and paste the following code into it. Save the file and run it.

import pygame

#Start the game
pygame.init()

size = (600, 600)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Brick Breaker Game")
floor = pygame.Rect(100, 550, 200, 10)
ball = pygame.Rect(50, 250, 10, 10)
score = 0
move = [1, 1]
continueGame = True

GREEN  = (28, 252, 106)
WHITE = (255, 255, 255)
BLACK = (0,0,0)
PINK = (252, 3, 152)
ORANGE= (252, 170, 28)
RED = (255, 0, 0)

# bricks
b1 = [pygame.Rect(1 + i * 100, 60, 98, 38) for i in range(6)]
b2 = [pygame.Rect(1 + i * 100, 100, 98, 38) for i in range(6)]
b3 = [pygame.Rect(1 + i * 100, 140, 98, 38) for i in range(6)]

# Draw bricks on screen
def draw_brick(bricks):
    for i in bricks:
        pygame.draw.rect(screen, ORANGE, i)

while continueGame:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            continueGame = False
    screen.fill(BLACK)
    pygame.draw.rect(screen, PINK, floor)
    font = pygame.font.Font(None, 34)
    text = font.render("CURRENT SCORE: " + str(score), 1, WHITE)
    screen.blit(text, (180, 10))

    # floor move
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_RIGHT:
            if floor.x < 540:
                floor.x = floor.x + 3

        if event.key == pygame.K_LEFT:
            if floor.x > 0:
                floor.x = floor.x - 3

    # Bricks
    draw_brick(b1)
    draw_brick(b2)
    draw_brick(b3)
    
    # Ball
    ball.x = ball.x + move[0]
    ball.y = ball.y + move[1]

    if ball.x > 590 or ball.x < 0:
        move[0] = -move[0]
    if ball.y <= 3:
        move[1] = -move[1]
    if floor.collidepoint(ball.x, ball.y):
        move[1] = -move[1]

    if ball.y >= 590:
        font = pygame.font.Font(None, 74)
        text = font.render("Game Over!", 1, RED)
        screen.blit(text, (150, 300))
        font = pygame.font.Font(None, 50)
        text = font.render("YOUR FINAL SCORE: " + str(score), 1, GREEN)
        screen.blit(text, (100, 350))
        pygame.display.flip()
        pygame.time.wait(5000)
        break;
    pygame.draw.rect(screen, WHITE, ball)
    
    for i in b1:
        if i.collidepoint(ball.x, ball.y):
            b1.remove(i)
            move[0] = -move[0]
            move[1] = -move[1]
            score = score + 1

    for i in b2:
        if i.collidepoint(ball.x, ball.y):
            b2.remove(i)
            move[0] = -move[0]
            move[1] = -move[1]
            score = score + 1

    for i in b3:
        if i.collidepoint(ball.x, ball.y):
            b3.remove(i)
            move[0] = -move[0]
            move[1] = -move[1]
            score = score + 1

    if score == 18:
        font = pygame.font.Font(None, 74)
        text = font.render("YOU WON THE GAME", 1, GREEN)
        screen.blit(text, (150, 350))
        pygame.display.flip()
        pygame.time.wait(3000)
        break;

    pygame.time.wait(1)
    pygame.display.flip()

#End the game
pygame.quit()

Output for Brick Breaker Game in Python:

Image output:

Output for Brick breaker game in Python

Video output:

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Author: Keerthana Buvaneshwaran